Worldforge · Game

← Worldforge
Tap a cell to walk the party there. Drag to pan, wheel to zoom. Fog is line of sight; explored ground stays dim.

Level up

At an improvement level a feat may be taken in place of the increase. What a feat trains is on the sheet; what it does in a fight beyond its numbers is in its own words for now.

Character

The sheet Worldforge shows, with its art; the numbers carry the parts that made them. Editing stays in the builder.

Wild Shape

A fighting style

Chosen once. It is written on the sheet as the feat it is, and the numbers follow.

Gear

Give a thing to someone, then put it on. Armour takes its minutes; a weapon at hand is on the bar in a fight. Not in a fight.

The bag

The run so far

Make it canon — fold this into a Worldforge campaign as a dated world note. The DM reads it from then on.

Report

The scene, the party, the last beats and (with ?smoke=1) every engine call's timing. Paste it into the smoke thread.

Shop

On the shelf

Your bag

The inn

Rooms and the table

A night's rooms are a long rest nothing finds. A meal is an hour at the keeper's table — and what the keeper knows.

The days between

Days pass. The purse pays, the clock moves, everyone sleeps it off.

Set out

The board at the crossing: what lies around the town. Take one and go, or set out on your own.

On your own

The board

The party

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Changing the party starts its XP, gold and loot fresh. Not allowed mid-fight.