At an improvement level a feat may be taken in place of the increase. What a feat trains is on the sheet; what it does in a fight beyond its numbers is in its own words for now.
Chosen once. It is written on the sheet as the feat it is, and the numbers follow.
Give a thing to someone, then put it on. Armour takes its minutes; a weapon at hand is on the bar in a fight. Not in a fight.
The scene, the party, the last beats and (with ?smoke=1) every engine call's timing. Paste it into the smoke thread.
A night's rooms are a long rest nothing finds. A meal is an hour at the keeper's table — and what the keeper knows.
Days pass. The purse pays, the clock moves, everyone sleeps it off.
The board at the crossing: what lies around the town. Take one and go, or set out on your own.
Changing the party starts its XP, gold and loot fresh. Not allowed mid-fight.